← OnTriggerJoyPortfolioResumes

Unity game developer · Technical game producer

ShahryarSaqib

I build gameplay systems, tools and pipelines in Unity, and I get the games out the door.

Founder of OnTriggerJoy and lead developer of Symphorix, a music-driven roguelite in Steam Early Access. Along the way: procedural pets and shaders for Genopets; lead PM + developer on Gamerize Dictionary and senior developer on Nail Salon 3D at Tintash; a studio-wide Unity SDK at UltPult.

Rawalpindi, PakistanUTC+5Open to remote Unity roles

Symphorix gameplay: the Core firing neon projectiles into a swarm of note-born enemies Symphorix · Unity
● Steam Early AccessSince Jul 2025
2,000+
Early organic users of Gamerize Dictionary, which I led (Tintash case study)
1yr+ → <3mo
Studio dev time after my in-house Unity SDK (UltPult)
15/15
Positive Steam reviews on Symphorix (Oct 2026)
14
Students mentored through the OnTriggerJoy academy

01 / Selected work

Games, and what I built in them.

Unity proof first. Each project lists my role, the systems I personally built, and the stack, with links to the public store pages and trailers.

● AI pipeline · Unity · 2026

AI game-prototyping pipeline

I built an AI game-prototyping system for Unity at ApexLogics: give it a game design document and a staged agent turns it into a playable, audited scaffold, with a human deciding whether the game is fun before any polish happens.

How it works
  • Contracts over prompts: a 26-section GDD template and a JSON-schema manifest make the agent's output checkable and resumable.
  • Staged agent: Cursor driving the Unity Editor through Unity MCP, one stage at a time (ingest, asset intake, scaffold, greybox, presentation, providers, audit, handoff), with only the tools each step needs switched on.
  • Human play gate: after greybox, a developer plays it. Art and menus wait until the mechanic is fun. The AI validates; a human builds.
  • Deterministic audit tools: Unity Editor validators, Project Auditor, EditMode/PlayMode tests and a handoff report do the steps an LLM should not improvise.
  • Multimodal QA: generated 2D art is checked by vision; Gemini listens to every generated sound effect against its brief, with a hard cap of 3 cycles.
  • Self-improving: pilot failures became fixes on the main template, and its rules and guides were adopted into live production games.
Example: one prototype
Intake
GDD dropped in at 12:31 PM
Scaffold
Manifest, asset questionnaire and feature-folder scaffold committed by 12:52 PM (21 minutes)
Handoff
20 of 22 acceptance tests pass, 2 recorded deviations
Stack
Unity 6C#URPCursorUnity MCPJSON SchemaGemini audio QAProject Auditor

Figures are calendar timestamps and test results, not measured effort. No speed multiple is claimed.

● Steam Early Access · OnTriggerJoy

Symphorix

A survivorlike roguelite where your music is the weapon. Not a rhythm game: you plan a build, and the song decides when it fires.

Project
Studio
OnTriggerJoy (my studio)
Role
Founder · lead developer & producer
Platform
PC · Steam (Windows)
Status
Early Access since 1 Jul 2025 · 15/15 positive reviews (Oct 2026)
What I built
  • Music-based procedural generation in C#: bass, mid and treble beats trigger different node synergies, and enemy waves spawn from the 12 notes of each song.
  • The Core: a configurable 16-node weapon system. Exhaust nodes fire projectiles, sprays, lasers and mines; Orbital nodes circle, auto-target, or detach as drones.
  • Bring-your-own-music: players drop in their own MP3s, and every song carries its own bonuses and enemy set.
  • Concept to Steam: design, engineering and production through a Next Fest demo into Early Access, while mentoring the academy cohort.
Stack
UnityC#VFX GraphProcedural generationAudio-reactive systemsSteamworks release
Links

Sources: Steam store page · OnTriggerJoy YouTube · LinkedIn experience

● iOS & Android · Monarch

Genopets

A free-to-play, move-to-earn mobile RPG built on Solana. Your daily steps become Energy that levels up, evolves and customises a digital pet made in your likeness.

Project
Studio
Monarch (Genopets is its flagship)
Role
Lead Game Technical Artist (Shaders) and Developer (Procedural Systems)
When
Apr – Sep 2024 · Remote
Platform
iOS (App Store) and Android
Public figures
4.9★ from 2,970 ratings on the US App Store (9 Oct 2026) · $8.3M seed round, Oct 2021 (CoinDesk)
What I built
  • Procedural pets and terrains: led the procedural generation of the Genopets themselves and the terrains they live in.
  • Custom shaders written from the ground up to lift visual quality while keeping rendering fast on phones, plus reusable tools and material workflows.
  • Gameplay systems in Unity / C#: data-driven pipelines and production-ready code, debugged and optimised across platforms.
Stack
UnityC#Custom shadersProcedural generationData-driven pipelinesMobile
Links

Sources: App Store listing (Monarch Nascent, Inc.) · genopets.me · Genopets YouTube · CoinDesk, 18 Oct 2021 · LinkedIn. The Google Play listing is no longer live (checked 9 Oct 2026). Art © Genopets / Monarch.

● iOS & Android · Tintash for AAS Press

Gamerize Dictionary

A gamified Japanese–English learner dictionary for kids: four word mini-games inside a kingdom-building game, with spaced-repetition reviews and child speech recognition.

Project
Studio
Tintash, for client AAS Press (Hyogo, Japan)
Role
Lead project manager & developer
Platform
iOS & Android (Japan) · web teacher portal
Public figures
2,000+ organic users and 500 daily sessions early on (Tintash case study) · 10K+ downloads on Google Play (9 Oct 2026)
What I built
  • Led the project and the Unity build as lead project manager and developer.
  • Four mini-games (card slashing, archery, bridge crossing, RPG monster battles) feeding a kingdom-building meta game, with "review monsters" that drive spaced-repetition reviews.
  • Child speech recognition via Soapbox Labs, after native device speech APIs fell short for young Japanese learners.
  • Teacher portal scope: teachers assign word "adventures" to classes and track progress.
Stack
UnityC#MobileSpeech recognitionSpaced repetitionEdTech
Links

Sources: Tintash case study · gamerize-dictionary.com · App Store & Google Play listings · LinkedIn. Screens © AAS Press / Tintash.

Generative sketch · polish strokes
iOS · Android

TintashTintash era

Nail Salon 3D

Senior Unity developer

  • Worked as senior developer on a hyper-casual salon sim that Tintash developed and Lion Studios published.
Apples Gone Wild Simulator 2025: a blossoming procedurally grown apple tree with visible rootsSteam · Coming soon

OnTriggerJoyIn development

Apples Gone Wild Simulator 2025

Solo development

  • Genetic sandbox: each tree grows procedurally from its genome (branch length, growth speed, root depth, fruit genes), and the DNA is inherited and mutates across generations.

Current studio

ApexLogics · Game Producer · Rawalpindi · Mar – Oct 2026

Two of the studio's live Android titles I work on.

● Google Play · Apex Fun Games

Dino Hunter 3D: Shooting Games

An offline 3D FPS sniper game: hunt T-Rex, Velociraptor, Spinosaurus and more across jungle, desert, safari and winter maps, with upgradeable rifles, shotguns and scopes.

Project
Studio
ApexLogics (store developer name: Apex Fun Games)
Role
Game Producer at ApexLogics
Platform
Android · Google Play
Store figures
10M+ downloads · 3.9★ from 13K reviews (Google Play, 9 Oct 2026)
Links

Source: Google Play listing. Screens © Apex Fun Games.

● Google Play · Novex Games

Bus Driving Simulator Game USA

A 3D coach-bus driving career: drive through city traffic and long highways, keep passengers happy for 5-star ratings, and unlock premium routes and buses.

Project
Studio
Made at ApexLogics (store listing: Novex Games)
Also called
Real Bus Simulator (title of the store trailer)
Role
Game Producer at ApexLogics
Platform
Android · Google Play
Store figures
100K+ downloads (Google Play, 9 Oct 2026)
Links

Source: Google Play listing and its trailer. Screens © Novex Games.

02 / What people say

From people I've worked with.

LinkedIn recommendations, quoted word for word.

Shahryar is an exemplary technical artist and was instrumental in helping us realize our ambitious vision for Genopets. From day 1, Shahryar made a strong impression and quickly became the backbone of our technical art department. He was always available, eager to deploy his vast experience to take on our wildest requests. Because of Sherry's commitment, world class communication skills, passionate ownership of the IP, we were able to consistently deliver a memorable experience to over a million players over the course of 5 years. With Sherry's help, we achieved a 67% D30 retention. Sherry always went above and beyond as a reliable and capable leader. We were honored to have him and he is a strong asset to any team.

Bradley ZaiaFounder at OmaruManaged Shahryar directly · Genopets · Oct 2025

It's rare that you come across standout talent like Shahryar Saqib. I had the pleasure of working with Shahryar at the Tintash Company, collaborating on several projects.

I was particularly impressed by Shahryar's ability to innovate game design ideas effortlessly and to solve complex programming problems. That skill often takes years to develop, but it seemed to come perfectly naturally to him.

As a team member, Shahryar earns my highest recommendation.

Syed Munim RazaEngineering Manager | Technical Product Manager (Games) at TintashSame team · Tintash · May 2020

A jewel in gaming industry of pakistan. …

usama farooqSenior Unity Developer at Game DistrictReported to Shahryar directly · Jun 2020

super senior game developer and awesome teacher

Umair SaifullahSr. Game Developer - C# || Unity 3D || Unreal Engine || Metaverse (NFT) || Game DesignReported to Shahryar directly · Aug 2020

From students & teachers

Sir Shahryar is one of the most brilliant teacher having innovative and creative ideas.He is the most up to date personality having best presentations skills.He got a library of knowledge in his mind.

And as a teacher his lectures are the most interesting one's.Not only me but all of my friends like's his lectures the most.

Farhad ArshadSr. Full Stack Developer | Python | MERN | PHP | SaaS | LAMP | MOODLE | Linux Admin | Data Analyst | PowerBI | DBA | Dockers | GCP | AWS | Azure | CRM | GHL | VMware | Hyper-v | Amazon | WalmartStudied together · Sep 2013

Shahryar is a great person with a lot of potential, he is very updated on technology and has also proven himself as a virtual entrepreneur. He runs some fantastic blogs which are fun to read and also highlight his abilities as a writer. He was one of the most interesting students in my course.

Abdus Samad KhanCurating Talent at Fauji Fertilizer CompanyWas Shahryar's teacher · Sep 2011

Source: LinkedIn recommendations (read 9 Oct 2026). Titles are each person's LinkedIn headline. Spelling and punctuation are unedited.

03 / Tools & stack

Technologies and tools.

What I ship with, strongest first.

Engine

  • Unity 6
  • C#

AI tooling

  • Cursor
  • Unity MCP agents
  • Gemini
  • LLM pipelines
  • ComfyUI

Rendering

  • URP
  • Shader Graph
  • VFX Graph

Platforms

  • Steam (PC)
  • Google Play (Android)
  • App Store (iOS)

Unity packages

  • Addressables
  • Cinemachine
  • DOTween
  • ProBuilder
  • Test Framework
  • Project Auditor

Services

  • Firebase
  • AdMob
  • Steamworks
  • Soapbox Labs ASR

Workflow

  • Git
  • GitHub
  • Git LFS
  • JSON Schema

AI game-prototyping pipeline

Cursor · Unity MCP · Gemini

GDD to schema-validated manifest to staged agent, human play gate and deterministic audit.

Case study ↑

Cursor rules for Unity

Open source

Rules for AI pair-programming on Unity projects.

GitHub ↗

In-house Unity SDK

UltPult Game Studio

Cut studio game development time from over a year to under three months.

I like the unglamorous layer: the systems, tools and pipelines that let a small team ship like a bigger one.

I came to games through code and teaching. I scripted gadgets in Second Life and taught at university before going full-time into Unity: lead developer at Giant Fox Studios, head of game development at UltPult, principal engineer at OZI Technology, then four years at Tintash as a technical domain expert and producer.

In 2024 I founded OnTriggerJoy. It started as a game-dev academy in rural Pakistan, teaching C# and game design to 14 students, and became the studio that put Symphorix on Steam. I'm comfortable either way: heads-down on a shader, or holding the schedule for a team.

04 / Career timeline

Where it was built.

Mar 2026 – Oct 2026

Game Producer · ApexLogics

Rawalpindi

Producer on the studio's live Android titles, including Dino Hunter 3D and Bus Driving Simulator Game USA.

Feb 2024 – Present

Founder · Game Producer / Lead Developer · OnTriggerJoy

Punjab, Pakistan · Remote

Academy to studio. Led Symphorix to Steam Early Access (July 2025). Apples Gone Wild in solo development.

Apr 2024 – Sep 2024

Lead Game Technical Artist (Shaders) & Procedural Systems Developer · Monarch / Genopets

Remote · Genopets (flagship)

Procedural pets and terrains, custom shaders, Unity gameplay systems.

Mar 2020 – Mar 2024

Game Producer, Technical Domain Expert — Games · Tintash

Lahore · Remote

Lead PM + developer on Gamerize Dictionary; senior developer on Nail Salon 3D; Polkacity. Shaders, procedural systems, production coordination and mentoring.

Oct 2019 – Mar 2020

Principal Software Engineer → Technology Lead · OZI Technology

Lahore

Jan 2017 – Mar 2017

Head of Game Development · UltPult Game Studio

Lahore

Built the in-house Unity SDK (1 year+ → under 3 months per game). Trained developers on GDDs, game design theory and the MDA framework.

Feb 2016 – Dec 2016

Lead Game Developer · Giant Fox Studios

Lahore / Remote

Led Unity development under Jaime Fraina. Ported K Bros Games' There's Poop In My Soup to mobile for Jaime's client K Bros (port credit only).

2012 – 2014

Research Associate · APCOMS  /  Visiting Lecturer · University of Arid Agriculture

MBA curriculum development aligned with HEC standards; lectures, exams and project supervision.

2007 – 2012

Owner · X Tech SL (Second Life)

Scripted in-world gadgets and ran the business behind them.

05 / Channels & media

Teaching Unity in public.

Videos load from YouTube only when you press play.

YouTube · since 2017

The Mannered Coder

Game Development in Unity like a SIR! Code with Style, Cleanliness and Panache!

My Unity tutorial channel: architecture patterns, game AI, Shader Graph, and tooling. It's linked from my CV and LinkedIn.

Open channel ↗

How to make a State Machine for your Unity game, Part 1

Apr 2017 · Game AI / architecture

Unity 3D ShaderGraph Tips and Tricks: Circles and Rings #1

Dec 2021 · Shaders

Practical Shader Graph: making millions of ships procedurally

Mar 2025 · Shaders / PCG

ScriptableObjects as Variables for Clean Unity Architecture

Mar 2021 · Architecture

YouTube · studio channel

OnTriggerJoy

My studio's channel: Symphorix trailers, tutorials and gameplay clips.

Open channel ↗

SYMPHORIX: Gameplay Trailer (Every Song Becomes Your Next Challenge!)

OnTriggerJoy · Trailer

Dodge and Gather | Symphorix

OnTriggerJoy · Gameplay

06 / Beyond code

The wider career.

Teaching, design work and side ventures, kept down here so the game work stays up top.

Teaching & mentoring

Turning beginners into developers

  • OnTriggerJoy academyTaught C# for games, game design (levels, feedback loops) and Agile to 14 students in rural Pakistan, then turned the academy into a studio.
  • Studio trainingGDDs, game design theory and MDA sessions at UltPult; mentoring developers at Tintash.
  • UniversityVisiting lecturer, and MBA curriculum research at APCOMS.
  • MAKS Self Assessment ToolA career-guidance tool built at UET Taxila (2011). Scribd
Art & visual design

Visual craft, not just code

  • Shaders & VFXCustom shaders at Genopets and in my studio work; Shader Graph tutorials on The Mannered Coder.
  • Logo for Vada Bridal CoutureBrand mark designed for an Islamabad couture house in 2010, still in use by the company.
Side ventures

Things I built on the side

  • IW-SLICKOpen-source script library for creators on InfiniteWorlds.app, an AI storytelling platform. GitHub
  • IW Game Creation GuideA detailed guide to the world-definition JSON format, written so that both people and AI can build worlds. GitHub
  • Earlier venturesOwner of X Tech SL in Second Life (2007–2012); owner and chief editor of the Positive Pakistani blog (2010–2014).

Contact

Let's make something that ships.

I'm looking for Unity developer, technical producer and AI-pipeline roles, remote from Rawalpindi (UTC+5), and can start immediately. Email works best.

Résumés by lane (each has a PDF)