← OnTriggerJoyPortfolioResumes

Steam shipping · porting · launch help

Get iton Steam.

Contract or part-time help to take an indie game from build to a Steam launch: store page, demo, Early Access, ports.

I founded OnTriggerJoy and led Symphorix from its first reveal to Steam Early Access on 1 July 2025; every Steam review since is positive. I set up a second Steam page for Apples Gone Wild, ported There’s Poop In My Soup to mobile at Giant Fox, and this year cut a live Android simulator’s load times from 28s+ to under 7s.

Rawalpindi, PakistanUTC+5Contract or part-time

Symphorix gameplay: the Core firing neon projectiles into a swarm of note-born enemiesSymphorix · Unity
● Steam Early AccessSince 1 Jul 2025
1 Jul 2025
Symphorix launched into Steam Early Access, published by my studio

Steam app 3363570

15/15
Positive Steam reviews

Steam, 10 Oct 2026

2
Steam store pages set up under OnTriggerJoy

Steam developer page

28s+ → <7s
Load times cut on a live Android simulator

ApexLogics, 2026

01 / Launch

Build → Steam, the whole path.

Symphorix: a music-driven roguelite from my studio, taken from first reveal to Early Access.

Symphorix: from build to Steam Early Access

An indie title taken through the public Steam milestones by a small studio I founded and led.

  1. Nov 2024

    First gameplay revealPublic reveal on the game’s subreddit.
  2. Jan 2025

    Steam page liveStore page announced on 8 Jan; trailer posts followed.
  3. Feb 2025

    Demo in the Next Fest windowFeedback-for-key posts across indie communities; Discord.
  4. Mar 2025

    PressLinux Gaming News feature (runs under Proton).
  5. 1 Jul 2025

    Early Access launchWindows release on Steam, published by OnTriggerJoy.
  6. Oct 2026

    15 / 15 positiveEvery Steam review positive (checked 10 Oct 2026).

Achievements

11Listed on the store page, with Steam Stats.

Store media

4 + 9Four trailers (incl. Early Access release trailer) and nine screenshots.

Content

200+Included tracks, plus players’ own MP3s.

Early Access copy

✓Why EA, what works, what is next, pricing plan, community plan.

Disclosures

✓Steam AI-content disclosure: AI-generated music with human-written poetry.

Requirements

✓Min / recommended specs, VFX Graph GPU note.

Source: Steam store page and API for app 3363570 (read 10 Oct 2026) · work/jobs/studies/ontriggerjoy-symphorix.md.

● Steam Early Access · OnTriggerJoy

Symphorix

A survivorlike roguelite where your music is the weapon. Not a rhythm game: you plan a build, and the song decides when it fires.

Project
Studio
OnTriggerJoy (my studio)
Role
Founder · lead developer & producer
Platform
PC · Steam (Windows)
Status
Early Access since 1 Jul 2025 · 15/15 positive reviews (10 Oct 2026)
What I built
  • Launch path: first reveal Nov 2024 → Steam page Jan 2025 → demo in the Next Fest window Feb 2025 → Early Access 1 Jul 2025.
  • Store build-out: four trailers incl. the Early Access release trailer, nine screenshots, 11 achievements, system requirements and AI-content disclosure.
  • Early Access plan: why EA, what works now, what the full release adds, a pricing plan and a community plan, written for the store page.
  • Engineering: Unity/C# music-driven procedural systems, VFX Graph, bring-your-own MP3 support.
Stack
UnityC#VFX GraphProcedural generationAudio-reactive systemsSteamworks release
Links

Sources: Steam store page and API · OnTriggerJoy YouTube · LinkedIn experience

02 / More shipping

Store pages, ports and live updates.

A second Steam page, a PC-to-mobile port, and live Android titles.

Apples Gone Wild Simulator 2025: a procedurally grown apple tree with visible rootsSteam · Coming soon

OnTriggerJoyStore page live

Apples Gone Wild Simulator 2025

Solo development · second Steam page

  • Genetic sandbox: each tree grows procedurally from its genome, and the DNA is inherited and mutates across generations. Store page, screenshots, specs and AI-content disclosure set up on Steam.
There's Poop In My Soup Steam header artPort · Mobile

Giant Fox Studios2016

There’s Poop In My Soup

Mobile port

  • Ported K Bros Games’ Steam title to mobile, as Lead Game Developer at Giant Fox Studios under Jaime Fraina (port credit only).
Dino Hunter 3D: aiming at dinosaurs across a prehistoric valleyGoogle Play · 10M+

ApexLogicsLive title

Dino Hunter 3D

Game Producer at ApexLogics

  • Offline 3D FPS sniper game with 10M+ downloads on Google Play (store figure, 9 Oct 2026).
● Google Play · simulation

Bus Driving Simulator Game USA

A 3D coach-bus driving career: city traffic and long highways, passengers to keep happy, routes and buses to unlock.

Project
Studio
Made at ApexLogics (store listing: Novex Games)
Role
Game Producer at ApexLogics
Platform
Android · Google Play
Store figures
100K+ downloads (Google Play, 9 Oct 2026)
What I built
  • Performance: brought loading times for screens, the game and levels down from 28s+ to under 7s, hands-on.
  • Vehicle simulation tuned for performance and memory on low-tier Android phones.
Profiler
Load time · screens, game, levelshands-on fix
Before28s+
After<7s
0s28s
Stack
UnityC#AndroidProfilingSimulation
Links

Source: Google Play listing · MyLife Apex work notes. Screens © Novex Games.

03 / What people say

From people I’ve worked with.

LinkedIn recommendations, quoted word for word.

It's rare that you come across standout talent like Shahryar Saqib. I had the pleasure of working with Shahryar at the Tintash Company, collaborating on several projects.

I was particularly impressed by Shahryar's ability to innovate game design ideas effortlessly and to solve complex programming problems. That skill often takes years to develop, but it seemed to come perfectly naturally to him.

As a team member, Shahryar earns my highest recommendation.

Syed Munim RazaEngineering Manager | Technical Product Manager (Games) at TintashSame team · Tintash · May 2020

A jewel in gaming industry of pakistan. …

usama farooqSenior Unity Developer at Game DistrictReported to Shahryar directly · Jun 2020

super senior game developer and awesome teacher

Umair SaifullahSr. Game Developer - C# || Unity 3D || Unreal Engine || Metaverse (NFT) || Game DesignReported to Shahryar directly · Aug 2020

Source: LinkedIn recommendations (read 9 Oct 2026). Titles are each person’s LinkedIn headline. Spelling and punctuation are unedited.

04 / Career timeline

Where it was built.

Mar 2026 – Oct 2026

Game Producer · ApexLogics

Rawalpindi

Live Android titles including Dino Hunter 3D and Bus Driving Simulator Game USA.

Feb 2024 – Present

Founder · Game Producer / Lead Developer · OnTriggerJoy

Punjab, Pakistan · Remote

Academy to studio. Led Symphorix to Steam Early Access (July 2025). Designed and run the company’s AI agent fleet.

Apr 2024 – Sep 2024

Lead Game Technical Artist (Shaders) & Procedural Systems Developer · Monarch / Genopets

Remote · Genopets (flagship)

Procedural pets and terrains, custom shaders, Unity gameplay systems.

Mar 2020 – Mar 2024

Game Producer, Technical Domain Expert — Games · Tintash

Lahore · Remote

Lead PM + developer on Gamerize Dictionary; senior developer on Nail Salon 3D. Shaders, procedural systems, production coordination and mentoring.

Oct 2019 – Mar 2020

Principal Software Engineer → Technology Lead · OZI Technology

Lahore

Jan 2017 – Mar 2017

Head of Game Development · UltPult Game Studio

Lahore

In-house Unity SDK: studio development time from 1 year+ to under 3 months per game. Trained developers on GDDs, design theory and MDA.

Feb 2016 – Dec 2016

Lead Game Developer · Giant Fox Studios

Lahore / Remote

Led Unity development under Jaime Fraina; ported There’s Poop In My Soup to mobile.

2012 – 2014

Research Associate · APCOMS  /  Visiting Lecturer · University of Arid Agriculture

Contact

Let’s get your game out the door.

Available for contract or part-time Steam shipping, porting and launch help for indie studios, remote from Rawalpindi (UTC+5).