

Symphorix
A survivorlike roguelite where your music is the weapon. Not a rhythm game: you plan a build, and the song decides when it fires.
Project
- Studio
- OnTriggerJoy (my studio)
- Role
- Founder · lead developer & producer
- Platform
- PC · Steam (Windows)
- Status
- Early Access since 1 Jul 2025 · 15/15 positive reviews (10 Oct 2026)
What I built
- Launch path: first reveal Nov 2024 → Steam page Jan 2025 → demo in the Next Fest window Feb 2025 → Early Access 1 Jul 2025.
- Store build-out: four trailers incl. the Early Access release trailer, nine screenshots, 11 achievements, system requirements and AI-content disclosure.
- Early Access plan: why EA, what works now, what the full release adds, a pricing plan and a community plan, written for the store page.
- Engineering: Unity/C# music-driven procedural systems, VFX Graph, bring-your-own MP3 support.
Stack
Links
Sources: Steam store page and API · OnTriggerJoy YouTube · LinkedIn experience




