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Shahryar Saqib

A senior producer for two or three days a week: I set up how your team ships, then keep it running.

Case study: https://ontriggerjoy.com/work/fractional-producer/

Summary

I am a game producer with 15 years in game development, and I can join your team part-time as a fractional producer. I start by putting the basics in place: source control and pull-request flow, a written record of decisions, sprint scope and release checklists, and QA handoffs. After that I keep the rhythm going, unblock people, and make sure reports say what went wrong as well as what went right. I am technical, so I can review a build, read the data, or fix a shader when that is the fastest way forward. I also bring hands-on experience of AI-assisted workflows that speed teams up.

What I built, and what happened

Gamerize Dictionary (Tintash, for AAS Press, Japan)

Lead project manager and developer on a Unity learning app for children: a Japanese–English dictionary with four word mini-games inside a kingdom-building game, spaced-repetition reviews, child speech recognition and a teacher portal. Tintash's public case study reports 2,000+ organic users and 500 daily sessions in the early phase.

Symphorix, my own game on Steam (OnTriggerJoy)

Took Symphorix from concept to Steam Early Access (July 2025): a music-driven survivorlike where each song shapes the enemies and the weapon timing. 15 of 15 Steam reviews are positive. I designed and programmed the music-based procedural generation and the 16-node weapon Core in Unity/C#, and players can bring their own MP3s.

Written, async ways of working

I run my own life and company admin through a fleet of AI agents that work from one repository with a map, written rules and approval steps. It is the same discipline I bring to a part-time role: decisions written down, so the team keeps moving on the days I am not there.

Skills

Production

  • Sprint planning and scope control
  • Release management
  • Decision logs and production records
  • QA handoffs and definitions of done
  • Risk and priority calls

Team

  • Remote, async collaboration (GMT+5)
  • Mentoring and training
  • Client and stakeholder communication
  • Founder experience

Technical

  • Unity and C# (expert)
  • Git and pull-request flow
  • Firebase funnel analytics
  • AI-assisted development workflows

Game craft

  • Systems design and MDA
  • Shaders and procedural generation
  • Unreal Engine familiarity

Experience

ApexLogicsMar 2026 – Oct 2026
Game Producer · Rawalpindi
  • Led production for the studio's mobile game portfolio, managing the whole development team, sprint planning, QA and releases.
  • Built an automated AI pipeline that turns game ideas into playable prototypes.
  • Rolled out AI-assisted development across the team and trained the developers to use it.
  • Moved the studio to modern source control and review-based workflows.
  • Used player analytics to find drop-off points and drove the fixes that improved player progression and retention in live games.
  • Built core gameplay systems and major performance improvements for live titles, including faster load times and crash fixes.
  • Wrote 20+ custom shaders across six games.
  • Built reusable tools and frameworks that the studio adopted across multiple games.
OnTriggerJoyFeb 2024 – Present
Founder · Punjab, Pakistan · Remote

Founder. Shipped Symphorix to Steam Early Access; runs the company's AI agent operations.

Monarch / GenopetsApr 2024 – Sep 2024
Lead Technical Artist & Procedural Systems Developer · Remote · Genopets (flagship)

Led procedural generation of the pets and terrains and wrote custom shaders that kept the game fast on phones.

TintashMar 2020 – Mar 2024
Game Producer · Technical Domain Expert — Games · Lahore · Remote

Producer and technical domain expert across several Unity client titles; lead PM and developer on Gamerize Dictionary; mentored engineers.

OZI TechnologyOct 2019 – Mar 2020
Principal Software Engineer → Technology Lead · Lahore
UltPult Game StudioJan 2017 – Mar 2017
Head of Game Development · Lahore

Built an in-house Unity SDK that cut the studio's development time per game from over a year to under three months.

Giant Fox StudiosFeb 2016 – Dec 2016
Lead Game Developer · Lahore / Remote

Led Unity development; ported There's Poop In My Soup (K Bros Games) to mobile.

Education

MBA, Human Resources Management (UET Taxila / APCOMS) · BBA (Hons) (NUML / APCOMS)