← OnTriggerJoyPortfolioResumes↓ PDF

Shahryar Saqib

I have taken my own game from first trailer to Steam Early Access, and I can help your team do the same.

Case study: https://ontriggerjoy.com/work/steam-shipping/

Summary

I help indie teams get a Unity game ready for Steam and out the door. I took my own game, Symphorix, from concept through a Steam store page, a Next Fest demo, a PR campaign and creator keys to Early Access in July 2025, and it holds 15 of 15 positive reviews. I have 15 years of game development behind me, including performance work, render-pipeline conversions, a mobile port of a Steam title, and release management on live mobile games. I am available for contract or part-time work.

What I built, and what happened

Symphorix: concept to Steam Early Access (OnTriggerJoy)

Ran the full path myself: Steam store page and trailers, a Next Fest demo, playtest recruiting on Reddit and Discord, a paid PR campaign with an outside agency, a creator and streamer key program, and the Early Access launch in July 2025. The store page carries achievements and stats, Steam's AI content disclosure, and clear Early Access notes. 15 of 15 reviews are positive.

Building the game that shipped

Designed and programmed the music-based procedural generation and the 16-node weapon Core in Unity/C#, with VFX Graph effects and support for players' own MP3s. A second title, Apples Gone Wild Simulator 2025, has a live Steam page marked coming soon.

Porting

Ported There's Poop In My Soup, a Steam title by K Bros Games, to mobile at Giant Fox Studios.

Performance

Ran performance and memory work on live titles, removed unused content to cut build size, and wrote 20+ custom shaders built to stay fast on modest hardware.

Skills

Steam

  • Steamworks release
  • Store page, trailers and capsule assets
  • Next Fest demo
  • Achievements and stats
  • Early Access planning and notes
  • Creator key programs and PR

Unity

  • C# (expert), Unity (expert)
  • URP, Shader Graph, VFX Graph
  • Performance and memory optimisation
  • Build size cleanup and Addressables

Porting and platforms

  • PC (Windows) and mobile (iOS, Android)
  • Built-in to URP conversion
  • Store policy compliance

Production

  • Release checklists and QA handoffs
  • Community feedback loops (Reddit, Discord)
  • Remote, async collaboration

Experience

OnTriggerJoyFeb 2024 – Present
Founder · Punjab, Pakistan · Remote

Founder. Shipped Symphorix to Steam Early Access; Apples Gone Wild Simulator 2025 is on Steam as coming soon.

ApexLogicsMar 2026 – Oct 2026
Game Producer · Rawalpindi
  • Led production for the studio's mobile game portfolio, managing the whole development team, sprint planning, QA and releases.
  • Built an automated AI pipeline that turns game ideas into playable prototypes.
  • Rolled out AI-assisted development across the team and trained the developers to use it.
  • Moved the studio to modern source control and review-based workflows.
  • Used player analytics to find drop-off points and drove the fixes that improved player progression and retention in live games.
  • Built core gameplay systems and major performance improvements for live titles, including faster load times and crash fixes.
  • Wrote 20+ custom shaders across six games.
  • Built reusable tools and frameworks that the studio adopted across multiple games.
Monarch / GenopetsApr 2024 – Sep 2024
Lead Technical Artist & Procedural Systems Developer · Remote · Genopets (flagship)

Led procedural generation of the pets and terrains and wrote custom shaders that kept the game fast on phones.

TintashMar 2020 – Mar 2024
Game Producer · Technical Domain Expert — Games · Lahore · Remote

Producer and technical domain expert across Unity client titles, including Gamerize Dictionary (lead PM and developer).

OZI TechnologyOct 2019 – Mar 2020
Principal Software Engineer → Technology Lead · Lahore
UltPult Game StudioJan 2017 – Mar 2017
Head of Game Development · Lahore

Built an in-house Unity SDK that cut the studio's development time per game from over a year to under three months.

Giant Fox StudiosFeb 2016 – Dec 2016
Lead Game Developer · Lahore / Remote

Led Unity development; ported There's Poop In My Soup (K Bros Games) to mobile.

Education

MBA, Human Resources Management (UET Taxila / APCOMS) · BBA (Hons) (NUML / APCOMS)