

Gamerize Dictionary
A gamified Japanese–English learner dictionary for kids: four word mini-games inside a kingdom-building game, with spaced-repetition reviews and child speech recognition.
Project
- Studio
- Tintash, for client AAS Press (Hyogo, Japan)
- Role
- Lead project manager & developer
- Platform
- iOS & Android (Japan) · web teacher portal
- Public figures
- 2,000+ organic users and 500 daily sessions early on (Tintash case study) · 10K+ downloads on Google Play (9 Oct 2026)
What I built
- Led the project and the Unity build as lead project manager and developer, for client AAS Press.
- Four mini-games (card slashing, archery, bridge crossing, RPG monster battles) feeding a kingdom-building meta game, with “review monsters” that drive spaced-repetition reviews.
- Child speech recognition via Soapbox Labs, after native device speech APIs fell short for young Japanese learners.
- Teacher portal scope: teachers assign word “adventures” to classes and track progress.
Stack
Links
Sources: Tintash case study · gamerize-dictionary.com · App Store & Google Play listings · LinkedIn. Screens © AAS Press / Tintash.





