← OnTriggerJoyPortfolioResumes

Unity developer · simulation · training · EdTech

Unity, beyondthe game.

I build Unity apps that teach, simulate and run fast on real phones.

Lead PM and developer on Gamerize Dictionary, a Unity EdTech app for Japanese children with speech recognition and spaced repetition. Game Producer at ApexLogics, where I cut a vehicle simulator’s load times from 28s+ to under 7s. Procedural systems and mobile shaders for Genopets, a move-to-earn fitness game. And a long record of teaching.

Rawalpindi, PakistanUTC+5Open to Unity roles in simulation, training, XR and EdTech

Gamerize Dictionary: the kingdom-building map that grows as children learn wordsGamerize Dictionary · Unity · EdTech
● iOS & Android · JapanTintash for AAS Press
2,000+
Organic users and 500 daily sessions early on, Gamerize Dictionary

Tintash case study

28s+ → <7s
Load times on Bus Driving Simulator Game USA after my optimisation

ApexLogics, 2026

10K+
Gamerize Dictionary downloads on Google Play

Google Play, 9 Oct 2026

14
Students taught C# and game design at the OnTriggerJoy academy

OnTriggerJoy

01 / EdTech

A learning app built around play.

Gamerize Dictionary, built at Tintash for AAS Press in Japan.

The Gamerize learning loop

An EdTech product for Japanese children learning English, shipped in Unity for iOS and Android.

Teacher

Assign an adventureTeachers assign word “adventures” to a class and track progress in a web portal.

Play

Four word mini-gamesCard slashing, archery, bridge crossing, RPG monster battles.

Speak

Child speech recognitionSoapbox Labs, after native device speech APIs fell short for young Japanese learners.

Review

“Review monsters”Spaced-repetition reviews come back as monsters to beat.

Progress

Kingdom growsA kingdom-building meta game rewards learning.

Source: Tintash case study (tintash.com/portfolio/gamerize) · work/jobs/studies/gamerize.md.

● iOS & Android · Tintash for AAS Press

Gamerize Dictionary

A gamified Japanese–English learner dictionary for kids: four word mini-games inside a kingdom-building game, with spaced-repetition reviews and child speech recognition.

Project
Studio
Tintash, for client AAS Press (Hyogo, Japan)
Role
Lead project manager & developer
Platform
iOS & Android (Japan) · web teacher portal
Public figures
2,000+ organic users and 500 daily sessions early on (Tintash case study) · 10K+ downloads on Google Play (9 Oct 2026)
What I built
  • Led the project and the Unity build as lead project manager and developer, for client AAS Press.
  • Four mini-games (card slashing, archery, bridge crossing, RPG monster battles) feeding a kingdom-building meta game, with “review monsters” that drive spaced-repetition reviews.
  • Child speech recognition via Soapbox Labs, after native device speech APIs fell short for young Japanese learners.
  • Teacher portal scope: teachers assign word “adventures” to classes and track progress.
Stack
UnityC#MobileSpeech recognitionSpaced repetitionEdTech
Links

Sources: Tintash case study · gamerize-dictionary.com · App Store & Google Play listings · LinkedIn. Screens © AAS Press / Tintash.

02 / Simulation

Simulation that loads fast on cheap phones.

A live Android vehicle simulator at ApexLogics.

● Google Play · simulation

Bus Driving Simulator Game USA

A 3D coach-bus driving career: city traffic and long highways, passengers to keep happy, routes and buses to unlock.

Project
Studio
Made at ApexLogics (store listing: Novex Games)
Role
Game Producer at ApexLogics
Platform
Android · Google Play
Store figures
100K+ downloads (Google Play, 9 Oct 2026)
What I built
  • Performance: brought loading times for screens, the game and levels down from 28s+ to under 7s, hands-on.
  • Vehicle simulation tuned for performance and memory on low-tier Android phones.
Profiler
Load time · screens, game, levelshands-on fix
Before28s+
After<7s
0s28s
Stack
UnityC#AndroidProfilingSimulation
Links

Source: Google Play listing · MyLife Apex work notes. Screens © Novex Games.

03 / Health & fitness

Steps in, pets out.

Genopets turns daily steps into a living, evolving character. I led its procedural systems and shaders.

● iOS & Android · Monarch

Genopets

A free-to-play, move-to-earn mobile RPG. Your daily steps become Energy that levels up, evolves and customises a digital pet.

Project
Studio
Monarch (Genopets is its flagship)
Role
Lead Game Technical Artist (Shaders) and Developer (Procedural Systems)
When
Apr – Sep 2024 · Remote
Public figures
4.9★ from 2,970 ratings on the US App Store (9 Oct 2026)
What I built
  • Procedural pets and terrains: led the procedural generation of the Genopets themselves and the terrains they live in.
  • Custom shaders written from the ground up to lift visual quality while keeping rendering fast on phones, plus reusable tools and material workflows.
  • Gameplay systems in Unity / C#: data-driven pipelines and production-ready code, debugged and optimised across platforms.
Stack
UnityC#Custom shadersProcedural generationData-driven pipelinesMobile
Links

Sources: App Store listing (Monarch Nascent, Inc.) · genopets.me · Genopets YouTube · LinkedIn. Art © Genopets / Monarch.

04 / Training

I teach what I build.

Classrooms, studio teams and a public Unity tutorial channel.

The Mannered Coder: state machine tutorial thumbnailTeaching · Mentoring

OnTriggerJoy · university · YouTubeSince 2012

Teaching & mentoring

Trainer, lecturer, mentor

  • Taught C# for games and game design to 14 students at the OnTriggerJoy academy, then turned the academy into the studio that put Symphorix on Steam. Visiting lecturer (2012–2013). Unity tutorials on The Mannered Coder.

UltPult Game Studio2017

In-house Unity SDK

Head of Game Development

  • Reusable extension classes, algorithms and plug-and-play components that cut studio development time from over a year to under three months per game. Trained the developers on GDDs, game design theory and MDA.
Unity game development with AI, video thumbnail

Open source · YouTube2025

AI-assisted Unity, in public

Rules + tutorials

  • Open-source coding rules for AI pair-programming on Unity projects (naming and structure, plan-before-code, changelog and release discipline), and a two-part “Unity game development with AI” series.

05 / What people say

From people I’ve worked with.

LinkedIn recommendations, quoted word for word.

It's rare that you come across standout talent like Shahryar Saqib. I had the pleasure of working with Shahryar at the Tintash Company, collaborating on several projects.

I was particularly impressed by Shahryar's ability to innovate game design ideas effortlessly and to solve complex programming problems. That skill often takes years to develop, but it seemed to come perfectly naturally to him.

As a team member, Shahryar earns my highest recommendation.

Syed Munim RazaEngineering Manager | Technical Product Manager (Games) at TintashSame team · Tintash · May 2020

super senior game developer and awesome teacher

Umair SaifullahSr. Game Developer - C# || Unity 3D || Unreal Engine || Metaverse (NFT) || Game DesignReported to Shahryar directly · Aug 2020

Sir Shahryar is one of the most brilliant teacher having innovative and creative ideas.He is the most up to date personality having best presentations skills.He got a library of knowledge in his mind.

And as a teacher his lectures are the most interesting one's.Not only me but all of my friends like's his lectures the most.

Farhad ArshadSr. Full Stack Developer | Python | MERN | PHP | SaaS | LAMP | MOODLE | Linux Admin | Data Analyst | PowerBI | DBA | Dockers | GCP | AWS | Azure | CRM | GHL | VMware | Hyper-v | Amazon | WalmartStudied together · Sep 2013

Source: LinkedIn recommendations (read 9 Oct 2026). Titles are each person’s LinkedIn headline. Spelling and punctuation are unedited.

06 / Career timeline

Where it was built.

Mar 2026 – Oct 2026

Game Producer · ApexLogics

Rawalpindi

Live Android titles including Bus Driving Simulator Game USA (load times 28s+ → under 7s) and Dino Hunter 3D.

Feb 2024 – Present

Founder · Game Producer / Lead Developer · OnTriggerJoy

Punjab, Pakistan · Remote

Academy to studio. Led Symphorix to Steam Early Access (July 2025). Designed and run the company’s AI agent fleet.

Apr 2024 – Sep 2024

Lead Game Technical Artist (Shaders) & Procedural Systems Developer · Monarch / Genopets

Remote · Genopets (flagship)

Procedural pets and terrains, custom shaders, Unity gameplay systems.

Mar 2020 – Mar 2024

Game Producer, Technical Domain Expert — Games · Tintash

Lahore · Remote

Lead PM + developer on Gamerize Dictionary; senior developer on Nail Salon 3D. Shaders, procedural systems, production coordination and mentoring.

Oct 2019 – Mar 2020

Principal Software Engineer → Technology Lead · OZI Technology

Lahore

Jan 2017 – Mar 2017

Head of Game Development · UltPult Game Studio

Lahore

In-house Unity SDK: studio development time from 1 year+ to under 3 months per game. Trained developers on GDDs, design theory and MDA.

Feb 2016 – Dec 2016

Lead Game Developer · Giant Fox Studios

Lahore / Remote

Led Unity development under Jaime Fraina; ported There’s Poop In My Soup to mobile.

2012 – 2014

Research Associate · APCOMS  /  Visiting Lecturer · University of Arid Agriculture

Contact

Let’s build something people learn from.

Open to Unity roles in simulation, training, XR and EdTech, remote from Rawalpindi (UTC+5).