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Shahryar Saqib

Fifteen years of Unity, used to build learning and interactive products that people come back to.

Case study: https://ontriggerjoy.com/work/unity-apps/

Summary

I am a senior Unity developer and technical lead with 15 years of game development behind me, and I want to apply it to learning, training and simulation products. At Tintash I was lead project manager and developer on Gamerize Dictionary, a children's learning app with speech recognition and a teacher portal. I have taught C# and game design to students and at university, and I run a Unity teaching channel. I bring the parts of game development that matter outside games: clear interaction design, smooth performance on ordinary phones and PCs, and systems that are easy to extend.

What I built, and what happened

Gamerize Dictionary (Tintash, for AAS Press, Japan)

Lead project manager and developer on a Unity learning app for children: a Japanese–English dictionary with four word mini-games inside a kingdom-building game, spaced-repetition reviews, child speech recognition and a teacher portal. Tintash's public case study reports 2,000+ organic users and 500 daily sessions in the early phase.

Adaptive quiz on PlayFab (open source)

Built a Unity quiz that pulls questions from PlayFab title data, stores high scores, and keeps a per-player "adeptness" rating that picks the next question's difficulty.

Teaching people to build

Taught C#, game design and Agile to 14 students at the OnTriggerJoy academy in rural Pakistan, ran design training (GDDs, MDA) at UltPult, and lectured at university. My YouTube channel, The Mannered Coder, teaches Unity architecture, game AI, Shader Graph and AI-assisted Unity development.

Performance and rendering

Converted a game project from the Built-in pipeline to URP, wrote 20+ custom shaders, and wrote shaders at Genopets that kept a visually rich mobile game fast on phones.

Symphorix, my own game on Steam (OnTriggerJoy)

Took Symphorix from concept to Steam Early Access (July 2025): a music-driven survivorlike where each song shapes the enemies and the weapon timing. 15 of 15 Steam reviews are positive. I designed and programmed the music-based procedural generation and the 16-node weapon Core in Unity/C#, and players can bring their own MP3s.

Skills

Unity

  • C# (expert), Unity (expert)
  • UGUI and UI Toolkit
  • URP, Shader Graph, VFX Graph
  • Editor tools and validators
  • Mobile (iOS, Android) and PC

Learning products

  • Speech recognition integration (Soapbox Labs)
  • Spaced-repetition and adaptive difficulty
  • Teacher portal / LMS coordination
  • Gamification and feedback loops

Interactive tech

  • VR and AR
  • Game AI: state machines, decision trees
  • Procedural generation
  • PlayFab, Firebase Analytics

Delivery

  • Lead PM for a remote client in Japan
  • Mentoring and training
  • Git and pull-request flow

Experience

ApexLogicsMar 2026 – Oct 2026
Game Producer · Rawalpindi
  • Led production for the studio's mobile game portfolio, managing the whole development team, sprint planning, QA and releases.
  • Built an automated AI pipeline that turns game ideas into playable prototypes.
  • Rolled out AI-assisted development across the team and trained the developers to use it.
  • Moved the studio to modern source control and review-based workflows.
  • Used player analytics to find drop-off points and drove the fixes that improved player progression and retention in live games.
  • Built core gameplay systems and major performance improvements for live titles, including faster load times and crash fixes.
  • Wrote 20+ custom shaders across six games.
  • Built reusable tools and frameworks that the studio adopted across multiple games.
OnTriggerJoyFeb 2024 – Present
Founder · Punjab, Pakistan · Remote

Founder. Ran the academy that taught 14 students; shipped Symphorix to Steam Early Access.

Monarch / GenopetsApr 2024 – Sep 2024
Lead Technical Artist & Procedural Systems Developer · Remote · Genopets (flagship)

Led procedural generation of the pets and terrains and wrote custom shaders that kept the game fast on phones.

TintashMar 2020 – Mar 2024
Game Producer · Technical Domain Expert — Games · Lahore · Remote

Lead PM and developer on Gamerize Dictionary (EdTech); producer and technical domain expert on other Unity client titles.

OZI TechnologyOct 2019 – Mar 2020
Principal Software Engineer → Technology Lead · Lahore
UltPult Game StudioJan 2017 – Mar 2017
Head of Game Development · Lahore

Built an in-house Unity SDK that cut the studio's development time per game from over a year to under three months.

Giant Fox StudiosFeb 2016 – Dec 2016
Lead Game Developer · Lahore / Remote

Led Unity development; ported There's Poop In My Soup (K Bros Games) to mobile.

Education

MBA, Human Resources Management (UET Taxila / APCOMS) · BBA (Hons) (NUML / APCOMS)