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Shahryar Saqib

A technical producer who sets up the system a fast team needs, then keeps it shipping.

Case study: https://ontriggerjoy.com/work/tech-producer/

Summary

I run delivery for small, fast teams and I am technical enough to unblock them myself. Over 15 years in game development I have moved from engineer to tech lead to producer, and I still write production code when the schedule needs it. Recently I have focused on AI-heavy work: I moved a studio team from zipped project folders to source control and then to AI-assisted workflows, built a pipeline that takes a written spec to a working prototype, and I run my own life and company admin on a fleet of AI agents with approval gates. I like clear written decisions, short feedback loops, and reports that say what went wrong as well as what went right.

What I built, and what happened

Gamerize Dictionary (Tintash, for AAS Press, Japan)

Lead project manager and developer on a Unity learning app for children: a Japanese–English dictionary with four word mini-games inside a kingdom-building game, spaced-repetition reviews, child speech recognition and a teacher portal. Tintash's public case study reports 2,000+ organic users and 500 daily sessions in the early phase.

Symphorix, my own game on Steam (OnTriggerJoy)

Took Symphorix from concept to Steam Early Access (July 2025): a music-driven survivorlike where each song shapes the enemies and the weapon timing. 15 of 15 Steam reviews are positive. I designed and programmed the music-based procedural generation and the 16-node weapon Core in Unity/C#, and players can bring their own MP3s.

AI agent fleet with human approval gates (OnTriggerJoy)

Designed and run a fleet of 24 AI agents (18 work bots plus a six-seat decision council) that handle my email, finances, records, job search and company operations from one Git repository, with approval steps and commit-SHA checks before anything risky happens.

Skills

Delivery

  • Milestones, scope and sprint planning
  • Release management and store submission
  • QA handoffs and definitions of done
  • Risk and priority calls, written down
  • Remote, async teams across time zones

Product

  • Funnel analytics (Firebase)
  • Specs and design documents that teams can build from
  • Market and concept research
  • Client and stakeholder communication

Technical

  • Unity and C# (expert)
  • Git, GitHub and pull-request flow
  • AI development tools: coding agents, MCP
  • Build and editor automation

People

  • Mentoring engineers
  • Training teams on new tools
  • Running a studio as founder

Experience

ApexLogicsMar 2026 – Oct 2026
Game Producer · Rawalpindi
  • Led production for the studio's mobile game portfolio, managing the whole development team, sprint planning, QA and releases.
  • Built an automated AI pipeline that turns game ideas into playable prototypes.
  • Rolled out AI-assisted development across the team and trained the developers to use it.
  • Moved the studio to modern source control and review-based workflows.
  • Used player analytics to find drop-off points and drove the fixes that improved player progression and retention in live games.
  • Built core gameplay systems and major performance improvements for live titles, including faster load times and crash fixes.
  • Wrote 20+ custom shaders across six games.
  • Built reusable tools and frameworks that the studio adopted across multiple games.
OnTriggerJoyFeb 2024 – Present
Founder · Punjab, Pakistan · Remote

Founder. Shipped Symphorix to Steam Early Access; runs the company's AI agent operations and web work.

Monarch / GenopetsApr 2024 – Sep 2024
Lead Technical Artist & Procedural Systems Developer · Remote · Genopets (flagship)

Led procedural generation of the pets and terrains and wrote custom shaders that kept the game fast on phones.

TintashMar 2020 – Mar 2024
Game Producer · Technical Domain Expert — Games · Lahore · Remote

Producer and technical domain expert across several Unity client titles; lead PM and developer on Gamerize Dictionary; mentored engineers.

OZI TechnologyOct 2019 – Mar 2020
Principal Software Engineer → Technology Lead · Lahore
UltPult Game StudioJan 2017 – Mar 2017
Head of Game Development · Lahore

Built an in-house Unity SDK that cut the studio's development time per game from over a year to under three months.

Giant Fox StudiosFeb 2016 – Dec 2016
Lead Game Developer · Lahore / Remote

Led Unity development; ported There's Poop In My Soup (K Bros Games) to mobile.

Education

MBA, Human Resources Management (UET Taxila / APCOMS) · BBA (Hons) (NUML / APCOMS)