Consulting

Your game-dev expert, on call.

Whatever is stuck in your game, from code to production to launch, bring it to someone who has shipped games and still builds them.

What I help with

Any game-development problem.

Engineering, art tech, production or AI. If it is in the way of your game, it is in scope.

Architecture reviews

A clear read on your codebase, systems and tools, and what to change first.

Performance and stability

Frame rate, memory, load times and crashes, especially on low-end phones.

Rendering, shaders and VFX

Render pipelines, custom shaders and a look that runs well.

Production and planning

Scope, roadmaps, milestones, and getting a late project moving again.

Technical direction

Hands-on guidance and mentoring for your developers and leads.

AI in your pipeline

Where AI can take the grind out of your studio, and where it should not.

Porting and platforms

Moving a game to new devices and stores, and the problems that come with it.

Launch readiness

Store builds, listings and last-mile checks before release.

Rescue missions

A build that won't ship, a bug nobody can find, a system that keeps breaking.

How it works

Bring the problem. Leave with a plan.

One question or a longer engagement. You choose the size.

  1. Tell me the problemA short note about your game and what is stuck.
  2. Short callWe agree what you need: a review, a fix or a plan.
  3. Hands-on helpI dig into your project and work with your team.
  4. Clear next stepsYou leave with answers and a plan your team can run.

Pricing: quoted per engagement.

Get a quote →

Who you're talking to

Shahryar Saqib

Game producer and technical director, and lead developer of Symphorix. Before OnTriggerJoy: Genopets, Tintash (Gamerize Dictionary), UltPult and Giant Fox Studios.

Gamerize Dictionary: a word-game kingdom scene
Gamerize Dictionary (AAS Press / Tintash), credited to its owners.

What is stuck in your game?

Tell me about it. I will tell you how I can help, and what it would cost.