Unity game studio · AI automation lab

We build games. And the machines that build them.

Got a crazy idea? We might be building it next. Touch the field — every contact fires an OnTriggerEnter.

Two worlds. One studio.

// world_01 : games

Game Development

Full-cycle Unity, 2D & 3D, shipped on Steam and mobile. Mechanics that feel good, shaders that look good, builds that run everywhere.

// world_02 : automations

AI Automation

LLM systems, procedural content pipelines and company agents — built by the same engineers who ship the games.

Select your level

What we can do for you

  1. LEVEL 1-1

    Full-Cycle Development

    Concept to launch to live ops. Architecture, gameplay, optimisation — hands-on technical direction the whole way.

    ★ Unity 2D & 3D
  2. LEVEL 1-2

    Cross-Platform

    iOS, Android, Windows, Linux, macOS. Build once, certify everywhere, tuned per device.

    ★ Ship everywhere
  3. LEVEL 1-3

    AI Automations

    LLM gameplay systems, art / music / SFX pipelines, build automation and internal workflow agents.

    ★ Bonus stage
  4. LEVEL 2-1

    Mechanics & Shaders

    Core loops, progression, juicy feedback, procedural systems and custom shaders that make it pop.

    ★ Game feel
  5. LEVEL 2-2

    Consulting & Live Ops

    Architecture reviews, profiling, team mentorship, hotfixes and content drops after launch.

    ★ Endgame

Watch it run

The machine that removes the grind

Not a separate product brand — a hireable studio capability. Scroll to run the pipeline.

INPUTdesign_note.md
LLM COREreason · plan · generate
OUT_01Art · Music · SFX
OUT_02Tickets · Code stubs · Builds
OUT_03Ops bots · Reports

        
      

Case study · AI pipeline

From design doc to playable prototype

An AI game-prototyping pipeline for Unity: contracts, a staged agent, a human play gate and deterministic audits.

“I built an AI game-prototyping system for Unity. Give it a game design document and a staged agent turns it into a playable, audited scaffold, and a human decides whether it's fun before any polish happens.”Shahryar Saqib, founder
  1. IN26-section GDDLoop, verbs, UI, art and audio briefs, budgets, acceptance tests
  2. 01Validated manifestJSON checked against a schema, open decisions listed
  3. 02Staged agentCursor + Unity MCP: intake, scaffold, greybox
  4. 03Human play gateIs the mechanic fun? Tweak or approve
  5. 04Deterministic auditEditor validators, Project Auditor, tests, handoff report
  6. OUTPlayable scaffoldScenes, feature folder, handoff JSON; humans build
21 min

GDD to playable scaffold on one prototype

20/22

acceptance tests passing at that prototype's handoff

5

prototypes run through the pipeline

3 max

QA cycles per generated asset

Contracts over prompts. The GDD template and schema make the agent's output checkable and resumable.

Human in the loop. Art and menus wait until the greybox is fun. The AI validates; a human builds.

Multimodal QA. Vision checks generated 2D art; Gemini listens to every generated sound, max 3 cycles.

Proven in production. Its rules and guides were adopted into live production games.

Figures are commit timestamps and test results, not measured effort. No speed multiple is claimed.

Insert cartridge

Games we've shipped

Any% route

How a project speedruns

  1. 00:00

    Discovery & Planning

    Vision, audience, scope, stack, milestones. You get a technical spec and a roadmap.

    PB
  2. 02:14

    Production

    Core systems first, weekly playable builds, continuous integration, tight feedback loops.

    -0.4
  3. 07:51

    Polish & Ship

    Profiling, QA, certification, store listings, launch-day support.

    -1.2
  4. 09:59

    Support & Growth

    Hotfixes, content updates, analytics and player feedback turned into features.

    GOLD

Origin story

From Soon Valley to Steam.

OnTriggerJoy is led by Shahryar Saqib — game producer and technical director with 10+ years shipping games, including four years as producer and technical domain expert at Tintash. We started by training local talent in Soon Valley, Pakistan, and now ship commercial titles worldwide.

We're not a traditional agency. Every project gets hands-on technical direction from a game developer, not a project manager reading a spec sheet.

  • 🏆
    Pakistan SMC-Private LtdAchievement unlocked
  • 🗽
    Wyoming LLC (US)Achievement unlocked
  • 🎮
    Shipped on SteamAchievement unlocked
  • ⚡
    10+ years in gamesAchievement unlocked

Start a new save file

Game, automation, or both — tell us what you're building. Or email hi@ontriggerjoy.com.